🛠️ Version 1.0.1
Updates
The settings menu has been visually reorganised and split into categories to accommodate new options (for this update, and more that may be introduced in the future).
Players can now adjust screen resolution and fullscreen/window options within the settings menu.
Note: The game has a responsive UI with an emphasis on text legibility, personally I have found this working best on Windowed or Windowed Fullscreen modes, but the option to change it is now there for your preference.
Changed Noneye Desert footprint sound to be more appropriate for sand.
Bugfixes
- Fixed an issue where the house variants in the city building options were not using up the resources in Lucas’ storage box. (sorry, no more free houses!)
- Fixed an issue where character creation scroll bars were not responding to the right thumbstick when using a controller.
- Fixed an issue where footsteps could not be heard around the Worm’s Tail beach and water areas.
- Fixed a rare instance where font legibility would be sub-optimal in high DPI cases.
- Fixed a rare instance where it would not be possible to return from procedurally generated areas due to the return sign post being obstructed by an object.
- Fixed an issue where the watering can region highlights would not disappear after cancelling a pending watering action.
Demo
- All relevant updates have also been applied to the demo too. 🐝